April 2011

Thanks to all of you who attended my 360|Flex talk on building adaptive mobile UIs that work well across different device densities, form factors, and platforms. My slides are now available in two forms:

I actually recommend looking at the PDF (which has annotations for most non-textual slides describing what I talked about on each slide) first, because the PPT uses an Adobe corporate font that you might not have, so the text might not look right. However, a couple of the diagrammatic slides make more sense if you actually go through the animation builds in the PPT.

Also, since I suck at this whole “social media” thing, I forgot to mention that I’m @rictus on Twitter–feel free to follow me there; I don’t post a lot, but do pop up there occasionally.

I’m still working on cleaning up the sample app from the top and fixing a few bugs–once it’s ready (hopefully within the next week) I’ll post a link to the source here as well.


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Well, of course, I forgot the first rule of blogging: Don’t call something “Part 1” if you don’t already have Parts 2 and 3 already written and ready to autopost. I ended up getting distracted by other stuff and never finished my followup articles. However, I think a lot of what I was going to write about was explained more concisely in this spinning cube example by Nathan Ostgard and this quick tutorial by Jam3 Labs. In the 2D world, Ely Greenfield, Corey Lucier and others at Adobe have been working on a prototype 2D Molehill framework that’s worth checking out. For much more, check out Uza’s blog post with tons of links to Molehill material.

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